![]() In HotS each hero has 7 levels of "talents" they must pick every few levels that completely change their playstyle (with the same fully-talented hero, you can end up a long-range laser-beam burst assassin, or you can become a tanky melee teleportation poke mage - with another, you can go from hyper-long range poke mage to siege summoner). I mean, in LoL, each champion has fixed abilities and a more-or-less constrained item build that varies slightly depending on the situation. Sure, there are more champions in LoL, but that comes with longevity. Otherwise, in what way exactly is LoL deeper than HotS? There's items, and that's about it. I mean, I won't sit there and argue with you forever, but I get the feeling you've never played HotS in your life, and know very little about it.
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